Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game. / Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern. Nuclear Dawn is a First-Person Shooter / Real Time Strategy hybrid. It was developed and self-published by Inter Wave Studios using the Source Engine. It was originally announced as a free mod in February 2006, but suffered a protracted development schedule. It was reborn as a retail title, finally getting a simultanious PC/MAC release on Steam on September 26 of 2011. An Xbox360 version is. First up is InterWave Studios' Nuclear Dawn, available for Windows and Mac on Steam, which offers a full FPS and RTS hybrid experience, without crippling or diluting either side of the game.
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Nuclear Dawn November 20, 2011 | Jon Carr |
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Nuclear Dawn For Mac Osx
Click to enlargeAssault |
At its core the game is an intense multiplayer shooter with a fairly solid real time strategy element overlaid in every match. There's a brief story not even included in the game, offered instead on the game's website, about a nuclear war that ravaged the earth and destroyed everything, leaving two remaining factions duking it out for control of what's left, but it doesn't truly factor into the game. It's a theme to set the game to and is reflected in the war-torn maps. Still, a lack of any real story doesn't hurt Nuclear Dawn because the gameplay is so good and this is, after all, a multiplayer-only shooter.
There's only one game type called Warfare, the goal of which is to destroy the enemy team's bunker. Scattered across every map are points to capture which give your team resources. These in turn are used by your team's Commander to build structures, turrets and supplies as the game goes on. The most vital resource point lies in the middle of every map and is always the most heavily contested. This leads to a frantic rush at the beginning of every game to be the first to gain control and hold it until you can get spawn points, turrets and supplies up.
There are six different maps to choose from, and each one is expertly crafted, well balanced and just plain fun to fight on. All of them are urban or cityscapes of some kind, but each map is so different from the other that it's not repetitive. You have the sand-ridden Oasis or the snow covered Silo to the sprawling destroyed Downtown. Good use of additional assets such as destroyed buildings, vehicles, rubble, bodies, trees and more give that little bit of flair to each map which just makes it feel complete and not empty. Most fights are close quarters but some feature longer, wider spaces ideal for sniping or more measured fights.
At the start of every match, or every time you die, you can spawn as one of four classes. The Assault, Engineer, Stealth or Exo. Most are self-explanatory. Assaults are your basic infantry with assault rifles and grenades. Engineers are support troops with medkits or welders to repair buildings and useful grenades like poison gas. Stealths are the speedy assassins and snipers while Exos serve as the tank-like heavies with chain guns and siege weapons. What makes each class so fun is that not only are they all well balanced with different levels of health weapons and grenades, but each one has a variety of kits to choose from which gives them more flexible roles. Some of these are available from the start while advanced kits have to be researched by your Commander before you can use them.
Every class has a special ability as well. Assault troops can use a visor to spot cloaked enemy Stealth units. Engineers either heal with medkits or repair with their torch. Exos can lockdown and become a living turret with near perfect accuracy. And Stealths can, of course, go invisible by cloaking. Every class has a counter in a somewhat rock-paper-scissors kind of way. Stealths easily get taken down by Assaults since they can be spotted with the visor. The slow moving Exos make easy prey for the quick moving Stealths, and Exos can easily take on multiple Assaults with their massive guns and high health. Engineers don't particularly counter anyone but just serve as general support to the other 3 classes.
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Nuclear Dawn is a Source engine based Multiplayer game that combines the visceral action of a First Person Shooter with the deep branching gameplay of a Real Time Strategy title.Forge your own destiny on the field of battle with every tactical decision, and ensure your faction’s survival with each headshot, capture buildings and bring the fight to your enemies’ strongholds riding the future’s machines of destruction.
Exploit the terrain and resource point locations to block your enemies’ tactical advance, and crush their plans in an iron fist. Research and implement new technology to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with full defensive and offensive structures to choose from and upgrade to build your perfect fortress.The world has changed, it has been swept clean by the winds of change. Do you think you can survive it?
The Game
Nuclear Dawn offers a full FPS and RTS experience in a single game.
Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons and loadouts to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
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Learn your roles, the strengths and weaknesses of each class, and use them to their fullest to lay waste to your enemies, in specially designed environments that force you to exploit terrain and cover to stand a chance in tomorrow’s war.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment.
Nuclear Dawn Game
Exploit the terrain and resource point locations to block your enemies’ tactical advance, and crush their plans in an iron fist. Research and implement new technology to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with full defensive and offensive structures to choose from and upgrade to build your perfect fortress. The world has changed, it has been swept clean by the winds of change. Do you think you can survive it?
- Two factions: The Empire and the Consortium have completely separate base-building paradigms.
- RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
- Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
- Squad up: Squad-based 32 player full warfare battle mode.
- Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
- Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
- Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
- SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
- Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
- Steam Powered: Available for both Mac and PC through Steamplay with Steam Cloud support.
History and InterWave Studios
Nuclear Dawn was created by InterWave Studios, part of TechConnect Holding in 2011. The company no longer exists, but Nuclear Dawn is still getting small updates and bits of support from the GameConnect community and it’s developers. The Game is still available on Steam and is being played daily by lots of community members.
Original Development Team for Nuclear Dawn (Alphabetical Order):
Michiel Beenen
Andrew Boetsma
Peter Boehme
Russ Briggeman Jr.
Lewis Brooks
Will Bullen
Nathan Campbell
Rense de Boer
Alan de Klein
Olly Ginger
James Gray
Dennis Griesheimer
Che Hamilton
Douglas Hamilton
Olga Hamilton
Nicholas Hastings
Mike Hillard
Stellan Johansson
Stuart Kim
Martin_Konecny
Brecht Lecluyse
Arttu_Maki
Cris Mertens
Ben Palmer
Alex Pfeffer
Jonatan_Poljo
Tom Poon
Igor Raffaele
Spencer Rose
Benjamin Salmi
Matthias Schmidt
Kevin Sisk
Cihan Solbudak
Joe Swan
Victoria Teunissen
Robbert van der Lee
Michael Vondras
Alan van Ryzin
Jeroen van Werkhoven
Marcel van Werkhoven
Travis Wright
The Main music theme of Nuclear Dawn can be found on Spotify over here.
Steam Store
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Wallpapers and Extra’s